Rendering Glinty Granular Materials in Virtual Reality
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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Highly realistic rendering of grainy materials like sand is achievable given significant computational resources and a lot of time for the rendering of each frame. In an interactive virtual environment, we cannot afford such luxuries. Frame rates must be kept high and precomputation should be kept at a level that does not limit the interactivity. We propose a system for editable procedural generation of sand appearance and demonstrate interactive virtual reality (VR) inspection of the generated sand under different skies. Our method enables stable real-time rendering of the glinty appearance that granular materials exhibit as a function of observer distance. This enables simultaneous nearby and distant inspection of the material.
Description
CCS Concepts: Computing methodologies -> Virtual reality
@inproceedings{10.2312:egve.20221304,
booktitle = {ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Theophilus Teo and Ryota Kondo},
title = {{Rendering Glinty Granular Materials in Virtual Reality}},
author = {Kajs, Nynne and Gjøl, Mikkel and Gath, Jakob and Philippi, Henrik and Frisvad, Jeppe Revall and Bærentzen, Jakob Andreas},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-192-2},
DOI = {10.2312/egve.20221304}
}