InterFaceRays: Interaction-Oriented Furniture Surface Representation for Human Pose Retargeting

dc.contributor.authorJin, Taeilen_US
dc.contributor.authorLee, Yewonen_US
dc.contributor.authorLee, Sung-Heeen_US
dc.contributor.editorBousseau, Adrienen_US
dc.contributor.editorDay, Angelaen_US
dc.date.accessioned2025-05-09T09:16:53Z
dc.date.available2025-05-09T09:16:53Z
dc.date.issued2025
dc.description.abstractMotion retargeting is a well-established technique in computer animation that adapts source motion to fit characters with different sizes, morphologies, or environments. Recent deep learning methods have shown promising results in retargeting character motion. However, retargeting human-object interactions to new environments, especially when furniture shapes differ significantly, remains a challenging problem. In this work, we propose a novel retargeting framework to address this challenge by combining motion generative models with optimization-based pose adaptation. Our framework operates in two stages: first, a key pose generator generates the pose of key joints that preserves the interaction state relative to the new furniture; second, final whole-body pose is determined by accommodating the key joints' poses through optimization. A crucial step in our framework is generating key poses that maintain the interaction state of the source motion. To achieve this, we introduce the Interaction Intensity Weight (IIW) and structural rays, called InterFaceRays, which together capture the interaction intensity between body parts and furniture surfaces. The IIW generator, a trained MoE-based decoder from the conditional variational autoencoder (cVAE) model, infers IIWs for the target furniture based on the source motion's interaction state. Extensive experiments demonstrate that our framework effectively retargets continuous character motion across diverse furniture configurations, with the IIW generator significantly enhancing key pose consistency. This hybrid approach offers a robust solution for motion retargeting across dissimilar furniture environments.en_US
dc.description.number2
dc.description.sectionheadersRigged for Success: Character Animation and Retargeting
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70094
dc.identifier.issn1467-8659
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70094
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70094
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Motion processing
dc.subjectComputing methodologies → Motion processing
dc.titleInterFaceRays: Interaction-Oriented Furniture Surface Representation for Human Pose Retargetingen_US
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