Using Procedural RenderMan Shaders for Global Illurnination

dc.contributor.authorSlusallek, Philippen_US
dc.contributor.authorPflaum, Thomasen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.date.accessioned2014-10-21T07:37:49Z
dc.date.available2014-10-21T07:37:49Z
dc.date.issued1995en_US
dc.description.abstractGlobal illumination techniques like radiosity or Monte-Carlo ray-tracing are becoming standard features of rendering systems. However, there is currently no accepted interface format which supports an appropriate physically-based scene description. In this paper we present extensions to the well-known RenderMan interface, which allow for a physically based scene description and support advanced global illumination techniques. Special emphasis has been laid on the support for procedural descriptions of reflection and emission by RenderMan surface shaders. So far, they could not be used with most global illumination algorithms. The extensions have been implemented in a physically-based rendering system and are illustrated with examples.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.identifier.doi10.1111/j.1467-8659.1995.cgf143-0311.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages311-324en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1995.cgf143-0311.xen_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleUsing Procedural RenderMan Shaders for Global Illurninationen_US
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