Creating light-weight virtual humans for Virtual Environments
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Date
1999
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually entails a large number of polygons which can be unacceptable in many applications. We present a framework that exploits the approximate cylindrical and spherical symmetry of human body parts to create light-weight representations that retain the overall dimension of body parts, even at very low polygon counts.
Description
@inproceedings{:10.2312/egs.19991041,
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Creating light-weight virtual humans for Virtual Environments}},
author = {Oliveira, Joao and Buxton, Bernard},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egs.19991041}
}