Creating light-weight virtual humans for Virtual Environments

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Date
1999
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually entails a large number of polygons which can be unacceptable in many applications. We present a framework that exploits the approximate cylindrical and spherical symmetry of human body parts to create light-weight representations that retain the overall dimension of body parts, even at very low polygon counts.
Description

        
@inproceedings{
:10.2312/egs.19991041
, booktitle = {
Eurographics 1999 - Short Presentations
}, editor = {}, title = {{
Creating light-weight virtual humans for Virtual Environments
}}, author = {
Oliveira, Joao
and
Buxton, Bernard
}, year = {
1999
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.19991041
} }
Citation