Real Time Remapping of a Third Arm in Virtual Reality

dc.contributor.authorDrogemuller, Adamen_US
dc.contributor.authorverhulst, adrienen_US
dc.contributor.authorVolmer, Benjaminen_US
dc.contributor.authorThomas, Bruceen_US
dc.contributor.authorInami, Masahikoen_US
dc.contributor.authorSugimoto, Makien_US
dc.contributor.editorKakehi, Yasuaki and Hiyama, Atsushien_US
dc.date.accessioned2019-09-11T05:43:09Z
dc.date.available2019-09-11T05:43:09Z
dc.date.issued2019
dc.description.abstractWe present an initial study investigating the usability of a system for users to use their own limbs (here the left arm, right arm, left leg, right leg and head) to remap and control a virtual third arm. The remapping was done by: pre-selecting the limb by gazing over it, then selecting it by voice activation (here we asked the participants to say ''switch''). The system was evaluated in Virtual Reality (VR), where we recorded the performance of participants (N=12, within-group design) in 2 box collection tasks. We found that participants self-reported: (i) significantly less body ownership in switching limbs than in not switching limbs; and (ii) less effort in switching limbs than not switching limbs. In addition, we found that dominant limbs do not significantly affect remap decisions in controlling the third arm.en_US
dc.description.sectionheadersPerception and Human Augmentation
dc.description.seriesinformationICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20191281
dc.identifier.isbn978-3-03868-083-3
dc.identifier.issn1727-530X
dc.identifier.pages57-64
dc.identifier.urihttps://doi.org/10.2312/egve.20191281
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20191281
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer systems organization
dc.subjectReal
dc.subjecttime operating systems
dc.subjectSoftware and its engineering
dc.subjectVirtual worlds training simulations
dc.titleReal Time Remapping of a Third Arm in Virtual Realityen_US
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