Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment
dc.contributor.author | Poepsel, J. | en_US |
dc.contributor.author | Hornung, C. | en_US |
dc.date.accessioned | 2015-10-05T07:56:09Z | |
dc.date.available | 2015-10-05T07:56:09Z | |
dc.date.issued | 1989 | en_US |
dc.description.abstract | Todays graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+ . PEX is a proposal to integrate that functionality into the window environment of X. This paper first describes the lighting and shading models of PHIGS+/- PEX . Then a comparison of the different shading methods follows. At last, a new shading method, the Highlight Shading, is developed. The Highlight Shading combines both speed and image quality and therefore is an attractive alternative to existing shading algorithms. | en_US |
dc.description.seriesinformation | EG 1989-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19891023 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egtp.19891023 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment | en_US |