Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
dc.contributor.author | Abernathy, Michael | en_US |
dc.contributor.author | Shaw, Lindsay A. | en_US |
dc.contributor.author | Lutteroth, Christof | en_US |
dc.contributor.author | Buckley, Jude | en_US |
dc.contributor.author | Corballis, Paul M. | en_US |
dc.contributor.author | Wünsche, Burkhard C. | en_US |
dc.contributor.editor | Robert W. Lindeman and Gerd Bruder and Daisuke Iwai | en_US |
dc.date.accessioned | 2017-11-21T15:42:55Z | |
dc.date.available | 2017-11-21T15:42:55Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects of immersion in exergames, from the technologies used, to gameplay elements, to sensory stimulation. This study examines the level of immersion and distraction caused by various visual environments, including urban, rural, and desert landscapes, and the effects on users' performance, enjoyment, and motivation. The environments were found to have little effect on the user. It appears that the core gameplay elements have a far greater effect, being essential for the immersion a user experiences. | en_US |
dc.description.sectionheaders | Gaming | |
dc.description.seriesinformation | ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.identifier.doi | 10.2312/egve.20171348 | |
dc.identifier.isbn | 978-3-03868-038-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 117-124 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20171348 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20171348 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Virtual reality | |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Virtual reality | |
dc.subject | Applied computing | |
dc.subject | Computer games | |
dc.subject | Health informatics | |
dc.title | Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments | en_US |
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