Computers and Art
dc.contributor.author | Smith, B Reffin | en_US |
dc.date.accessioned | 2014-10-14T10:47:22Z | |
dc.date.available | 2014-10-14T10:47:22Z | |
dc.date.issued | 1985 | en_US |
dc.description.abstract | The use of computers in art is not new: examples are given of past and present applications. Three categories are mentioned: computer as tool, as origin of concepts and metaphors, and as controller. The use of the computer in art gives rise to the idea of computing as representation- rather than just information-processing. Thus the computer can be said to 'belong' to artists and designers, and can be seen as a qualitative device. It is argued that computing is 'really' an art or design activity, and that this has implications for art, design and computing. | en_US |
dc.description.number | 2 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 4 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1985.tb00204.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 141-147 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.1985.tb00204.x | en_US |
dc.publisher | Blackwell Publishing Ltd and the Eurographics Association | en_US |
dc.title | Computers and Art | en_US |