Real-time Particle-based Snow Simulation on the GPU
dc.contributor.author | Goswami, Prashant | en_US |
dc.contributor.author | Markowicz, Christian | en_US |
dc.contributor.author | Hassan, Ali | en_US |
dc.contributor.editor | Childs, Hank and Frey, Steffen | en_US |
dc.date.accessioned | 2019-06-02T18:25:58Z | |
dc.date.available | 2019-06-02T18:25:58Z | |
dc.date.issued | 2019 | |
dc.description.abstract | This paper presents a novel real-time particle-based method for simulating snow on the GPU. Our method captures compression and bonding between snow particles, and incorporates the thermodynamics to model the realistic behavior of snow. The presented technique is computationally inexpensive, and is capable of supporting rendering in addition to physics simulation at high frame rates. The method is completely parallel and is implemented using CUDA. High efficiency and its simplicity makes our method an ideal candidate for integration in existing game SDK frameworks. | en_US |
dc.description.sectionheaders | Session 2 | |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | |
dc.identifier.doi | 10.2312/pgv.20191109 | |
dc.identifier.isbn | 978-3-03868-079-6 | |
dc.identifier.issn | 1727-348X | |
dc.identifier.pages | 49-57 | |
dc.identifier.uri | https://doi.org/10.2312/pgv.20191109 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pgv20191109 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Animation | |
dc.subject | Physical simulation | |
dc.title | Real-time Particle-based Snow Simulation on the GPU | en_US |