Versatile Physics-based Character Control with Hybrid Latent Representation

dc.contributor.authorBae, Jinseoken_US
dc.contributor.authorWon, Jungdamen_US
dc.contributor.authorLim, Donggeunen_US
dc.contributor.authorHwang, Inwooen_US
dc.contributor.authorKim, Young Minen_US
dc.contributor.editorBousseau, Adrienen_US
dc.contributor.editorDay, Angelaen_US
dc.date.accessioned2025-05-09T09:10:39Z
dc.date.available2025-05-09T09:10:39Z
dc.date.issued2025
dc.description.abstractWe present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.en_US
dc.description.number2
dc.description.sectionheadersBringing Motion to Life: Motion Reconstruction and Control
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70018
dc.identifier.issn1467-8659
dc.identifier.pages16 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70018
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70018
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Physical simulation; Reinforcement learning; Motion processing; Motion capture
dc.subjectComputing methodologies → Physical simulation
dc.subjectReinforcement learning
dc.subjectMotion processing
dc.subjectMotion capture
dc.titleVersatile Physics-based Character Control with Hybrid Latent Representationen_US
Files
Original bundle
Now showing 1 - 3 of 3
Loading...
Thumbnail Image
Name:
cgf70018.pdf
Size:
23.11 MB
Format:
Adobe Portable Document Format
No Thumbnail Available
Name:
main-video-small.mp4
Size:
265 MB
Format:
Video MP4
No Thumbnail Available
Name:
sub-video-small.mp4
Size:
285.55 MB
Format:
Video MP4