Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction
dc.contributor.author | Achenbach, Jascha | en_US |
dc.contributor.author | Zell, Eduard | en_US |
dc.contributor.author | Botsch, Mario | en_US |
dc.contributor.editor | David Bommes and Tobias Ritschel and Thomas Schultz | en_US |
dc.date.accessioned | 2015-10-07T05:13:31Z | |
dc.date.available | 2015-10-07T05:13:31Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | Fitting a facial template model to 3D-scanner data is a powerful technique for generating face avatars, in particular in the presence of noisy and incomplete measurements. Consequently, there are many approaches for the underlying non-rigid registration task, and these are typically composed from very similar algorithmic building blocks. By providing a thorough analysis of the different design choices, we derive a face matching technique tailored to high quality reconstructions from high resolution scanner data. We then extend this approach in two ways: An anisotropic bending model allows us to more accurately reconstruct facial details. A simultaneous constrained fitting of eyes and eye lids improves the reconstruction of the eye region considerably. | en_US |
dc.description.sectionheaders | Geometry | en_US |
dc.description.seriesinformation | Vision, Modeling & Visualization | en_US |
dc.identifier.doi | 10.2312/vmv.20151251 | en_US |
dc.identifier.isbn | 978-3-905674-95-8 | en_US |
dc.identifier.pages | 1-8 | en_US |
dc.identifier.uri | https://doi.org/10.2312/vmv.20151251 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Hierarchy and geometric transformations | en_US |
dc.title | Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction | en_US |
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