Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
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@article{
10.1111:j.1467-8659.2008.01344.x
, journal = {Computer Graphics Forum}, title = {{
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
}}, author = {
Lee, Sungkil
and
Kim, Gerard Jounghyun
and
Choi, Seungmoon
}, year = {
2008
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2008.01344.x
} }
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