Web-enabled Server-based and Distributed Real-time Ray-Tracing

dc.contributor.authorTamm, Georgen_US
dc.contributor.authorSlusallek, Philippen_US
dc.contributor.editorEnrico Gobbetti and Wes Bethelen_US
dc.date.accessioned2016-06-09T09:43:11Z
dc.date.available2016-06-09T09:43:11Z
dc.date.issued2016en_US
dc.description.abstractAs browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a declarative scene description in line with the HTML markup exist. However, these approaches utilize client-side rendering and are thus limited in the scene complexity and rendering algorithms they can provide on a given device. We present the extension of the declarative 3D framework XML3D to support server-based rendering. The server back-end enables distributed rendering with an arbitrary hierarchy of cluster nodes. In the back-end, we deploy a custom real-time ray-tracer. To distribute the ray-tracer, we present a load balancing method which exploits frame-to-frame coherence in a real-time context. The load balancer achieves strong scalability without inducing communication overhead during rendering to coordinate the workers.en_US
dc.description.sectionheadersDistributionen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US
dc.identifier.doi10.2312/pgv.20161182en_US
dc.identifier.isbn978-3-03868-006-2en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.pages55-67en_US
dc.identifier.urihttps://doi.org/10.2312/pgv.20161182en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10
dc.publisherThe Eurographics Associationen_US
dc.subjectC.2.4 [Computeren_US
dc.subjectCommunication Networks]en_US
dc.subjectDistributed Systemsen_US
dc.subjectClient/Serveren_US
dc.subjecten_US
dc.subjectI.3.2 [Computer Graphics]en_US
dc.subjectGraphic Systemsen_US
dc.subjectDistributed/Network Graphicsen_US
dc.subjectLoad Balancingen_US
dc.subjecten_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.subjectWebbased/ Browser Interactionen_US
dc.subjecten_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThreeen_US
dc.subjectdimensional Graphics and Realismen_US
dc.subjectRayen_US
dc.subjectTracingen_US
dc.subjectRealen_US
dc.subjecttimeen_US
dc.titleWeb-enabled Server-based and Distributed Real-time Ray-Tracingen_US
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