Adaptive Bas-relief Generation from 3D Object under Illumination
dc.contributor.author | Zhang, Yu-Wei | en_US |
dc.contributor.author | Zhang, Caiming | en_US |
dc.contributor.author | Wang, Wenping | en_US |
dc.contributor.author | Chen, Yanzhao | en_US |
dc.contributor.editor | Eitan Grinspun and Bernd Bickel and Yoshinori Dobashi | en_US |
dc.date.accessioned | 2016-10-11T05:20:12Z | |
dc.date.available | 2016-10-11T05:20:12Z | |
dc.date.issued | 2016 | |
dc.description.abstract | Bas-relief is designed to provide 3D perception for the viewers under illumination. For the problem of bas-relief generation from 3D object, most existing methods ignore the influence of illumination on bas-relief appearance. In this paper, we propose a novel method that adaptively generate bas-reliefs with respect to illumination conditions. Given a 3D object and its target appearance, our method finds an adaptive surface that preserves the appearance of the input. We validate our approach through a variety of applications. Experimental results indicate that the proposed approach is effective in producing bas-reliefs with desired appearance under illumination. | en_US |
dc.description.number | 7 | |
dc.description.sectionheaders | Fabrication | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 35 | |
dc.identifier.doi | 10.1111/cgf.13028 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 311-321 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13028 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13028 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computer Graphics | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Modeling packages | |
dc.title | Adaptive Bas-relief Generation from 3D Object under Illumination | en_US |