A Framework for GPU-accelerated Exploration of Massive Time-varying Rectilinear Scalar Volumes

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Date
2019
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Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We introduce a novel flexible approach to spatiotemporal exploration of rectilinear scalar volumes. Our out-of-core representation, based on per-frame levels of hierarchically tiled non-redundant 3D grids, efficiently supports spatiotemporal random access and streaming to the GPU in compressed formats. A novel low-bitrate codec able to store into fixed-size pages a variable-rate approximation based on sparse coding with learned dictionaries is exploited to meet stringent bandwidth constraint during time-critical operations, while a near-lossless representation is employed to support high-quality static frame rendering. A flexible high-speed GPU decoder and raycasting framework mixes and matches GPU kernels performing parallel object-space and image-space operations for seamless support, on fat and thin clients, of different exploration use cases, including animation and temporal browsing, dynamic exploration of single frames, and high-quality snapshots generated from near-lossless data. The quality and performance of our approach are demonstrated on large data sets with thousands of multi-billion-voxel frames.
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@article{
10.1111:cgf.13671
, journal = {Computer Graphics Forum}, title = {{
A Framework for GPU-accelerated Exploration of Massive Time-varying Rectilinear Scalar Volumes
}}, author = {
Marton, Fabio
and
Agus, Marco
and
Gobbetti, Enrico
}, year = {
2019
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.13671
} }
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