Attachment-Based Character Deformation
dc.contributor.author | Toothman, Nick | en_US |
dc.contributor.author | Neff, Michael | en_US |
dc.contributor.editor | Bernhard Thomaszewski and KangKang Yin and Rahul Narain | en_US |
dc.date.accessioned | 2017-12-31T10:42:58Z | |
dc.date.available | 2017-12-31T10:42:58Z | |
dc.date.issued | 2017 | |
dc.description.abstract | While advancements have made it easier to work with digital characters, it remains difficult to author animations that display the free and highly expressive shape change that characterize hand-drawn animation.We present a deformation method that combines skeletal control and free shape change in a single framework, along with an intuitive, sketch-based interface. By finding attachment points between the mesh and skeleton, we enable con gurable skeleton and surface-based deformations, and avoid common skinning artifacts. Use of sketch-based interfaces and graphics hardware make both skeletal and mesh deformation simple to control and fast enough for interactive use. | en_US |
dc.description.sectionheaders | Poster Abstracts | |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.identifier.doi | 10.1145/3099564.3108161 | |
dc.identifier.isbn | 978-1-4503-5091-4 | |
dc.identifier.pages | Nick Toothman and Michael Neff-Computing methodologies Animation; Shape modeling; Mesh geometry models; shape control, deformation, skinning, animation | |
dc.identifier.uri | https://doi.org/10.1145/3099564.3108161 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3099564-3108161 | |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies Animation | |
dc.subject | Shape modeling | |
dc.subject | Mesh geometry models | |
dc.subject | shape control | |
dc.subject | deformation | |
dc.subject | skinning | |
dc.subject | animation | |
dc.title | Attachment-Based Character Deformation | en_US |