Participating Media for High-Fidelity Cultural Heritage

dc.contributor.authorSundstedt, Veronicaen_US
dc.contributor.authorGutierrez, Diegoen_US
dc.contributor.authorGomez, Ferminen_US
dc.contributor.authorChalmers, Alanen_US
dc.contributor.editorMark Mudge and Nick Ryan and Roberto Scopignoen_US
dc.date.accessioned2014-01-31T14:47:49Z
dc.date.available2014-01-31T14:47:49Z
dc.date.issued2005en_US
dc.description.abstractComputer graphics, and in particular high-fidelity rendering, make it possible to recreate cultural heritage on a computer, including a precise lighting simulation. Achieving maximum accuracy is of the highest importance when investigating how a site might have appeared in the past. Failure to use such high fidelity means there is a very real danger of misrepresenting the past. Although we can accurately simulate the propagation of light in the environment, little work has been undertaken into the effect that light scattering due to participating media has on the perception of the site. In this paper we investigate how the appearance of the interior of the ancient Egyptian Temple of Kalabsha is affected when including dust in the simulation. Given that the sun was a key feature of Egyptian religion, the correct perception of the sun rays entering the temple and being scattered by the dust may be important for a better comprehension of that culture.en_US
dc.description.seriesinformationThe 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VASTen_US
dc.identifier.isbn3-905673-28-2en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttps://doi.org/10.2312/VAST/VAST05/083-090en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Reality I.3.8 [Computer Graphics]: Applications J.2 [Physical Sciences and Engineering]: Archaeologyen_US
dc.titleParticipating Media for High-Fidelity Cultural Heritageen_US
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