User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles

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Date
2015
Journal Title
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Volume Title
Publisher
IEEE
Abstract
We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop computers for the ''stationary'' experience, GPS- and gyroscopic-enabled iOS and Android smartphones and tablets for the ''augmented reality'' experience when in the gardens of Versailles, and the Oculus Rift headset for the ''immersive'' experience. Each device/experience places different demands on the user interface. We discuss here the pros, cons, and challenges of each.
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@inproceedings{
10.1109:DigitalHeritage.2015.7413914
, booktitle = {
International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction
}, editor = {
Gabriele Guidi and Roberto Scopigno and Pere Brunet
}, title = {{
User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles
}}, author = {
Giloth, Copper
and
Tanant, Jonathan
}, year = {
2015
}, publisher = {
IEEE
}, ISBN = {
978-1-5090-0048-7
}, DOI = {
10.1109/DigitalHeritage.2015.7413914
} }
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