Transfer Textures for Fast Precomputed Radiance Transfer

dc.contributor.authorDhawal, Sirikondaen_US
dc.contributor.authorKt, Aakashen_US
dc.contributor.authorNarayanan, P. J.en_US
dc.contributor.editorSauvage, Basileen_US
dc.contributor.editorHasic-Telalovic, Jasminkaen_US
dc.date.accessioned2022-04-22T07:54:29Z
dc.date.available2022-04-22T07:54:29Z
dc.date.issued2022
dc.description.abstractPrecomputed Radiance Transfer (PRT) can achieve high-quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector or a k×k- matrix of Spherical Harmonic (SH) coefficients at specific points for a scene depending on whether the material is diffuse or glossy respectively. Most prior art precomputes values at vertices of the mesh and interpolates color for interior points. They require finer mesh tessellations for high-quality renders. In this work, we introduce transfer textures for decoupling mesh resolution from transfer storage and sampling specifically benefiting the glossy renders. Dense sampling of the transfer is possible on the fragment shader while rendering with the use of transfer textures for both diffuse as well as glossy materials, even with a low tessellation. This simultaneously provides high render quality and frame rates.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationEurographics 2022 - Posters
dc.identifier.doi10.2312/egp.20221012
dc.identifier.isbn978-3-03868-171-7
dc.identifier.issn1017-4656
dc.identifier.pages27-28
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egp.20221012
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20221012
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Rasterization; Ray tracing; Visibility
dc.subjectComputing methodologies
dc.subjectRasterization
dc.subjectRay tracing
dc.subjectVisibility
dc.titleTransfer Textures for Fast Precomputed Radiance Transferen_US
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