Deformed Tiling and Blending: Application to the Correction of Distortions Implied by Texture Mapping

dc.contributor.authorWendling, Quentinen_US
dc.contributor.authorRavaglia, Jorisen_US
dc.contributor.authorSauvage, Basileen_US
dc.contributor.editorBousseau, Adrienen_US
dc.contributor.editorDay, Angelaen_US
dc.date.accessioned2025-05-09T09:09:43Z
dc.date.available2025-05-09T09:09:43Z
dc.date.issued2025
dc.description.abstractThe prevailing model in virtual 3D scenes is a 3D surface, which a texture is mapped onto, through a parameterization from the texture plane. We focus on accounting for the parameterization during the texture creation process, to control the deformations and remove the cuts induced by the mapping. We rely on the tiling and blending, a real-time and parallel algorithm that generates an arbitrary large texture from a small input example. Our first contribution is to enhance the tiling and blending with a deformation field, which controls smooth spatial variations in the texture plane. Our second contribution is to derive, from a parameterized triangle mesh, a deformation field to compensate for texture distortions and to control for the texture orientation. Our third contribution is a technique to enforce texture continuity across the cuts, thanks to a proper tile selection. This opens the door to interactive sessions with artistic control, and real-time rendering with improved visual quality.en_US
dc.description.number2
dc.description.sectionheadersShady Business: Materials, Textures, and Lighting
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70011
dc.identifier.issn1467-8659
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70011
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70011
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Texturing; Rendering; Mesh geometry models
dc.subjectComputing methodologies → Texturing
dc.subjectRendering
dc.subjectMesh geometry models
dc.titleDeformed Tiling and Blending: Application to the Correction of Distortions Implied by Texture Mappingen_US
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
cgf70011.pdf
Size:
49.59 MB
Format:
Adobe Portable Document Format
No Thumbnail Available
Name:
paper1110_1.mp4
Size:
83.76 MB
Format:
Video MP4