Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion
dc.contributor.author | Reitsma, P. S. A. | en_US |
dc.contributor.author | Andrews, J. | en_US |
dc.contributor.author | Pollard, N. S. | en_US |
dc.date.accessioned | 2015-02-21T16:18:27Z | |
dc.date.available | 2015-02-21T16:18:27Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | An increasing number of projects have examined the perceptual magnitude of visible artifacts in animated motion. These studies have been performed using a mix of character types, from detailed human models to abstract geometric objects such as spheres. We explore the extent to which character morphology influences user sensitivity to errors in a fixed set of ballistic motions replicated on three different character types. We find user sensitivity responds to changes in error type or magnitude in a similar manner regardless of character type, but that users display a higher sensitivity to some types of errors when these errors are displayed on more human-like characters. Further investigation of those error types suggests that being able to observe a period of preparatory motion before the onset of ballistic motion may be important. However, we found no evidence to suggest that a mismatch between the preparatory phase and the resulting ballistic motion was responsible for the higher sensitivity to errors that was observed for the most humanlike character. | en_US |
dc.description.number | 2 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01117.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 201-210 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2008.01117.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion | en_US |