ProGenVR: Natural Interactions for Procedural Content Generation in VR

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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
3D content creation for virtual worlds is a difficult task, requiring specialized tools based typically on a WIMP interface for modelling, composition and animation. But these interfaces pose several limitations, namely regarding the 2D-3D mapping required both for input and output. To overcome such limitations, VR modelling approaches have been proposed. However, translating relevant tools for creating large 3D scenes to VR settings is not trivial. Procedural content generation (PCG) is one such tool that allows content to be automatically generated following a set of parameterized rules. In this work, we propose a novel approach for immersive 3D modelling based on a set of procedural rules for content generation and natural interactions to bridge the gap between immersive content creation and PCG. We developed a prototype implementing our approach and conducted a user evaluation to assess its applicability. Results suggest that the cost of time and mental effort associated with the rules' definition can be compensated by the saved time and physical effort when creating complex scenes.
Description

CCS Concepts: Human-centered computing -> Graphical user interfaces; Virtual reality

        
@inproceedings{
10.2312:egve.20221277
, booktitle = {
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
}, editor = {
Hideaki Uchiyama
and
Jean-Marie Normand
}, title = {{
ProGenVR: Natural Interactions for Procedural Content Generation in VR
}}, author = {
Carvalho, Bruno
and
Mendes, Daniel
and
Coelho, António
and
Rodrigues, Rui
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-179-3
}, DOI = {
10.2312/egve.20221277
} }
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