Mesh Simplification for Unfolding*
dc.contributor.author | Bhargava, M. | en_US |
dc.contributor.author | Schreck, C. | en_US |
dc.contributor.author | Freire, M. | en_US |
dc.contributor.author | Hugron, P. A. | en_US |
dc.contributor.author | Lefebvre, S. | en_US |
dc.contributor.author | Sellán, S. | en_US |
dc.contributor.author | Bickel, B. | en_US |
dc.date.accessioned | 2025-03-07T16:48:42Z | |
dc.date.available | 2025-03-07T16:48:42Z | |
dc.date.issued | 2024 | |
dc.description.abstract | We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing for map distortions or multiple patches. Instead, we propose a geometric relaxation of the problem: We modify the input shape until it admits an overlap‐free unfolding. We achieve this by locally displacing vertices and collapsing edges, guided by the unfolding process. We validate our algorithm quantitatively and qualitatively on a large dataset of complex shapes and show its proficiency by fabricating real shapes from paper. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | Original Article | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 44 | |
dc.identifier.doi | 10.1111/cgf.15269 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 13 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.15269 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf15269 | |
dc.publisher | Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution-NonCommercial 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | |
dc.subject | fabrication | |
dc.subject | single patch unfolding | |
dc.subject | mesh simplification | |
dc.subject | • Computing methodologies → Shape modelling | |
dc.title | Mesh Simplification for Unfolding* | en_US |
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