Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing

dc.contributor.authorNoël, Laurenten_US
dc.contributor.authorBiri, Venceslasen_US
dc.contributor.editorStam, Jos and Mitra, Niloy J. and Xu, Kunen_US
dc.date.accessioned2015-10-07T05:12:47Z
dc.date.available2015-10-07T05:12:47Z
dc.date.issued2015en_US
dc.description.abstractBidirectional path tracing is known to perform poorly for the rendering of highly occluded scenes. Indeed, the connection strategy between light and eye subpaths does not take into account the visibility factor, presenting no contribution for many sampled paths. To improve the efficiency of bidirectional path tracing, we propose a new method for adaptive resampling of connections between light and eye subpaths. Aiming for this objective, we build discrete probability distributions of light subpaths based on a skeleton of the empty space of the scene. In order to demonstrate the efficiency of our algorithm, we compare our method to both standard bidirectional path tracing and a recent important caching method.en_US
dc.description.number7en_US
dc.description.sectionheadersRay Tracingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12768en_US
dc.identifier.pages299-307en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12768en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleSkeleton based Vertex Connection Resampling for Bidirectional Path Tracingen_US
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