Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing
dc.contributor.author | Noël, Laurent | en_US |
dc.contributor.author | Biri, Venceslas | en_US |
dc.contributor.editor | Stam, Jos and Mitra, Niloy J. and Xu, Kun | en_US |
dc.date.accessioned | 2015-10-07T05:12:47Z | |
dc.date.available | 2015-10-07T05:12:47Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | Bidirectional path tracing is known to perform poorly for the rendering of highly occluded scenes. Indeed, the connection strategy between light and eye subpaths does not take into account the visibility factor, presenting no contribution for many sampled paths. To improve the efficiency of bidirectional path tracing, we propose a new method for adaptive resampling of connections between light and eye subpaths. Aiming for this objective, we build discrete probability distributions of light subpaths based on a skeleton of the empty space of the scene. In order to demonstrate the efficiency of our algorithm, we compare our method to both standard bidirectional path tracing and a recent important caching method. | en_US |
dc.description.number | 7 | en_US |
dc.description.sectionheaders | Ray Tracing | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 34 | en_US |
dc.identifier.doi | 10.1111/cgf.12768 | en_US |
dc.identifier.pages | 299-307 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12768 | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Raytracing | en_US |
dc.title | Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing | en_US |