Adding a scalar value to texture-based vector field representations by local contrast analysis

dc.contributor.authorSanna, A.en_US
dc.contributor.authorZunino, C.en_US
dc.contributor.authorMontrucchio, B.en_US
dc.contributor.authorMontuschi, P.en_US
dc.contributor.editorD. Ebert and P. Brunet and I. Navazoen_US
dc.date.accessioned2014-01-30T06:50:37Z
dc.date.available2014-01-30T06:50:37Z
dc.date.issued2002en_US
dc.description.abstractSeveral algorithms can effectively represent vector fields by texture-based representations, visualizing at most all information on the field: direction, orientation, and local magnitude. An open problem still remains the mapping on textures of adjunctive information such as temperature, pressure, and so on, without using colors. This article addresses this issue by proposing a technique to add a scalar value denoting streamlines by means of different levels of contrast. Both streamline starting tones and the range of tones depend on the scalar value to be mapped; in this way, areas visualized by different contrast levels are represented. Two examples show the effectiveness of the proposed technique.en_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US
dc.identifier.isbn1-58113-536-Xen_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttps://doi.org/10.2312/VisSym/VisSym02/035-041en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAdding a scalar value to texture-based vector field representations by local contrast analysisen_US
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