Immersive Virtual Reality for Developing Spatial Skills in Learning 3D Transformations in Computer Graphics

dc.contributor.authorAlobaid, Mahaen_US
dc.contributor.authorYoung, Garethen_US
dc.contributor.authorManzke, Michaelen_US
dc.contributor.editorKuffner dos Anjos, Rafaelen_US
dc.contributor.editorRodriguez Echavarria, Karinaen_US
dc.date.accessioned2025-05-09T09:04:17Z
dc.date.available2025-05-09T09:04:17Z
dc.date.issued2025
dc.description.abstractLearning computer graphics requires programming, problem-solving, mathematics, and spatial reasoning proficiency. One of the most challenging topics for students is understanding 3D transformations, a difficulty often attributed to insufficient spatial skills. Due to its immersive, interactive nature, virtual reality (VR) has been proposed as an effective tool for enhancing spatial reasoning. This study investigates how VR can support the learning of 3D transformations by developing an immersive virtual environment (IVE) designed to improve spatial visualization. The environment allows students to explore 3D objects within a coordinate system, interactively apply transformations, and visualize the relationship between transformation sequences and graphical API code. A mixed-methods study was conducted to evaluate the effectiveness of this VR-based approach. Quantitative results indicate a significant improvement in spatial ability. Qualitative feedback revealed that students found the VR environment engaging and intuitive. The ability to manipulate objects dynamically and observe transformations from multiple perspectives contributed to deeper conceptual understanding. These findings suggest that VR-based learning environments can enhance spatial skills and comprehension of 3D transformations in computer graphics education. Future work will explore long-term skill retention, instructional scaffolding, and alternative assessment methods to optimize VR-based learning.en_US
dc.description.sectionheadersEducation 3
dc.description.seriesinformationEurographics 2025 - Education Papers
dc.identifier.doi10.2312/eged.20251015
dc.identifier.isbn978-3-03868-266-0
dc.identifier.issn1017-4656
dc.identifier.pages8 pages
dc.identifier.urihttps://doi.org/10.2312/eged.20251015
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/eged20251015
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Computing methodologies → Computer graphics
dc.subjectHuman
dc.subjectcentered computing → Virtual reality
dc.subjectComputing methodologies → Computer graphics
dc.titleImmersive Virtual Reality for Developing Spatial Skills in Learning 3D Transformations in Computer Graphicsen_US
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