Efficient and Robust Position-Based Fluids for VFX

dc.contributor.authorAlduán, Ivánen_US
dc.contributor.authorTena, Angelen_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.editorMateu Sbert and Jorge Lopez-Morenoen_US
dc.date.accessioned2015-07-01T06:29:00Z
dc.date.available2015-07-01T06:29:00Z
dc.date.issued2015en_US
dc.description.abstractDesigning a fluid simulator with VFX production pipelines in mind is a difficult task where goals like efficiency, robustness and scalability compromise each other. Many impressive fluid simulation methods have been presented in research papers before, but often they do not meet the production and flexibility demands of artists working on actual VFX production pipelines. In this paper we present a particle-based fluid simulation framework, based on the well known Position-Based Fluids (PBF) method, designed to address VFX production demands. Our framework puts special care on data structure design and implementation details. It highlights cache-efficient GPU-friendly data structures, an improved Z-index sort spatial voxelization technique, tuned-up simulation algorithms, and collision treatment based on VDB fields. Altogether, they empower the artist with a very efficient fluid solver, but also with the robustness and versatility needed for simulating very diverse scenes and effects.en_US
dc.description.sectionheadersFun with Volumes and Simulationen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)en_US
dc.identifier.doi10.2312/ceig.20151202en_US
dc.identifier.pages71-79en_US
dc.identifier.urihttps://doi.org/10.2312/ceig.20151202en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.titleEfficient and Robust Position-Based Fluids for VFXen_US
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