Fracture Patterns Design for Anisotropic Models with the Material Point Method

dc.contributor.authorCao, Weien_US
dc.contributor.authorLyu, Luanen_US
dc.contributor.authorRen, Xiaohuaen_US
dc.contributor.authorZhang, Boben_US
dc.contributor.authorYang, Zhixinen_US
dc.contributor.authorWu, Enhuaen_US
dc.contributor.editorEisemann, Elmar and Jacobson, Alec and Zhang, Fang-Lueen_US
dc.date.accessioned2020-10-29T18:50:05Z
dc.date.available2020-10-29T18:50:05Z
dc.date.issued2020
dc.description.abstractPhysically plausible fracture animation is a challenging topic in computer graphics. Most of the existing approaches focus on the fracture of isotropic materials. We proposed a frame-field method for the design of anisotropic brittle fracture patterns. In this case, the material anisotropy is determined by two parts: anisotropic elastic deformation and anisotropic damage mechanics. For the elastic deformation, we reformulate the constitutive model of hyperelastic materials to achieve anisotropy by adding additional energy density functions in particular directions. For the damage evolution, we propose an improved phasefield fracture method to simulate the anisotropy by designing a deformation-aware second-order structural tensor. These two parts can present elastic anisotropy and fractured anisotropy independently, or they can be well coupled together to exhibit rich crack effects. To ensure the flexibility of simulation, we further introduce a frame-field concept to assist in setting local anisotropy, similar to the fiber orientation of textiles. For the discretization of the deformable object, we adopt a novel Material Point Method(MPM) according to its fracture-friendly nature. We also give some design criteria for anisotropic models through comparative analysis. Experiments show that our anisotropic method is able to be well integrated with the MPM scheme for simulating the dynamic fracture behavior of anisotropic materials.en_US
dc.description.number7
dc.description.sectionheadersPhysics-based Material Animation
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.14129
dc.identifier.issn1467-8659
dc.identifier.pages93-104
dc.identifier.urihttps://doi.org/10.1111/cgf.14129
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14129
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectAnimation
dc.subjectPhysical simulation
dc.titleFracture Patterns Design for Anisotropic Models with the Material Point Methoden_US
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