Preserving the Autocovariance of Texture Tilings Using Importance Sampling

dc.contributor.authorLutz, Nicolasen_US
dc.contributor.authorSauvage, Basileen_US
dc.contributor.authorDischler, Jean-Michelen_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:10:30Z
dc.date.available2023-05-03T06:10:30Z
dc.date.issued2023
dc.description.abstractBy-example aperiodic tilings are popular texture synthesis techniques that allow a fast, on-the-fly generation of unbounded and non-periodic textures with an appearance matching an arbitrary input sample called the ''exemplar''. But by relying on uniform random sampling, these algorithms fail to preserve the autocovariance function, resulting in correlations that do not match the ones in the exemplar. The output can then be perceived as excessively random. In this work, we present a new method which can well preserve the autocovariance function of the exemplar. It consists in fetching contents with an importance sampler taking the explicit autocovariance function as the probability density function (pdf) of the sampler. Our method can be controlled for increasing or decreasing the randomness aspect of the texture. Besides significantly improving synthesis quality for classes of textures characterized by pronounced autocovariance functions, we moreover propose a real-time tiling and blending scheme that permits the generation of high-quality textures faster than former algorithms with minimal downsides by reducing the number of texture fetches.en_US
dc.description.number2
dc.description.sectionheadersMaterials and Textures
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume42
dc.identifier.doi10.1111/cgf.14766
dc.identifier.issn1467-8659
dc.identifier.pages347-358
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14766
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14766
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Rendering; Texturing
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectTexturing
dc.titlePreserving the Autocovariance of Texture Tilings Using Importance Samplingen_US
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