QuadriFlow: A Scalable and Robust Method for Quadrangulation
dc.contributor.author | Huang, Jingwei | en_US |
dc.contributor.author | Zhou, Yichao | en_US |
dc.contributor.author | Niessner, Matthias | en_US |
dc.contributor.author | Shewchuk, Jonathan Richard | en_US |
dc.contributor.author | Guibas, Leonidas J. | en_US |
dc.contributor.editor | Ju, Tao and Vaxman, Amir | en_US |
dc.date.accessioned | 2018-07-27T12:54:57Z | |
dc.date.available | 2018-07-27T12:54:57Z | |
dc.date.issued | 2018 | |
dc.description.abstract | QuadriFlow is a scalable algorithm for generating quadrilateral surface meshes based on the Instant Field-Aligned Meshes of Jakob et al. (ACM Trans. Graph. 34(6):189, 2015). We modify the original algorithm such that it efficiently produces meshes with many fewer singularities. Singularities in quadrilateral meshes cause problems for many applications, including parametrization and rendering with Catmull-Clark subdivision surfaces. Singularities can rarely be entirely eliminated, but it is possible to keep their number small. Local optimization algorithms usually produce meshes with many singularities, whereas the best algorithms tend to require non-local optimization, and therefore are slow. We propose an efficient method to minimize singularities by combining the Instant Meshes objective with a system of linear and quadratic constraints. These constraints are enforced by solving a global minimum-cost network flow problem and local boolean satisfiability problems. We have verified the robustness and efficiency of our method on a subset of ShapeNet comprising 17,791 3D objects in the wild. Our evaluation shows that the quality of the quadrangulations generated by our method is as good as, if not better than, those from other methods, achieving about four times fewer singularities than Instant Meshes. Other algorithms that produce similarly few singularities are much slower; we take less than ten seconds to process each model. Our source code is publicly available. | en_US |
dc.description.number | 5 | |
dc.description.sectionheaders | Meshing | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 37 | |
dc.identifier.doi | 10.1111/cgf.13498 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 147-160 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13498 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13498 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Quadrangulation | |
dc.title | QuadriFlow: A Scalable and Robust Method for Quadrangulation | en_US |