Ordering Triangles in Triangulated Terrains Over Regular Grids

dc.contributor.authorAlonso, Jesúsen_US
dc.contributor.authorJoan-Arinyo, Roberten_US
dc.contributor.editorAlejandro Garcia-Alonso and Belen Masiaen_US
dc.date.accessioned2016-09-13T05:15:10Z
dc.date.available2016-09-13T05:15:10Z
dc.date.issued2016
dc.description.abstractIn this work we report on a set of rules to visit triangles in triangulated height fields defined over regular grids in a back-to- front order with respect to an arbitrary viewpoint. With the viewpoint, we associate an axis-alligned local reference framework. Projections on the XY plane of the local axis and the bisector of the first and third quadrants define six sectors. Specific visiting rules for collections of triangles that project on each sector are then defined. The experiments conducted show that the implementation of a simple algorithm based on the set of visiting rules defined allows real time interaction when the viewing position moves along an arbitrary 3D path.en_US
dc.description.sectionheadersVolume Rendering and Visualization
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.identifier.doi10.2312/ceig.20161313
dc.identifier.isbn978-3-03868-023-9
dc.identifier.issn-
dc.identifier.pages43-48
dc.identifier.urihttps://doi.org/10.2312/ceig.20161313
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20161313
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectLine and curve generation
dc.titleOrdering Triangles in Triangulated Terrains Over Regular Gridsen_US
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