Gaze-Aware Visualisation: Design Considerations and Research Agenda

dc.contributor.authorJianu, Raduen_US
dc.contributor.authorSilva, Nelsonen_US
dc.contributor.authorRodrigues, Nilsen_US
dc.contributor.authorBlascheck, Tanjaen_US
dc.contributor.authorSchreck, Tobiasen_US
dc.contributor.authorWeiskopf, Danielen_US
dc.contributor.editorWimmer, Michaelen_US
dc.contributor.editorAlliez, Pierreen_US
dc.contributor.editorWestermann, Rüdigeren_US
dc.date.accessioned2025-11-07T08:32:51Z
dc.date.available2025-11-07T08:32:51Z
dc.date.issued2025
dc.description.abstractEye tracking provides a unique perspective on the inherently visual discourse between visualisation systems and their users, and has recently become sufficiently precise and affordable to be integrated as regular input into workstations and virtual or augmented reality headsets alike. As such, real-time eye tracking can now contribute significantly towards the development of gaze-aware visualisations that infer and monitor users' needs to actively support their activities. To facilitate such systems we make three contributions. First, we structure and discuss design considerations for gaze-aware visualisations along four axes: measurable data; inferable data; opportunities for support; and limiting factors to beware. Second, we distill visualisation research challenges that preclude such systems. Finally, we show via three usage scenarios how to apply these design considerations to imagine how existing systems can benefit from real-time eye tracking. We combined a structured literature analysis, a consideration of suitable places for eye-tracking integration in the typical visualisation ecosystem, and design space modelling. Eye tracking has significant potential to improve the interactive visual analysis of data across many visualisation domains. Our paper attempts to provide a comprehensive, general survey and conceptual discussion in this promising field, outlining the state-of-the-art and future research opportunities.en_US
dc.description.number6
dc.description.sectionheadersOriginal Article
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70097
dc.identifier.issn1467-8659
dc.identifier.pages14 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70097
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70097
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectinteraction
dc.subjectinformation visualisation
dc.subjectmultimodal interaction
dc.subjectvisualisation
dc.subjectvisual analytics
dc.subjectHuman-centred computing → Visualisation
dc.subjectInteraction paradigms
dc.subjectInteraction techniques
dc.subjectVisualisation design and evaluation methods
dc.titleGaze-Aware Visualisation: Design Considerations and Research Agendaen_US
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