Procedural Cloudscapes
dc.contributor.author | Webanck, Antoine | en_US |
dc.contributor.author | Cortial, Yann | en_US |
dc.contributor.author | Guérin, Eric | en_US |
dc.contributor.author | Galin, Eric | en_US |
dc.contributor.editor | Gutierrez, Diego and Sheffer, Alla | en_US |
dc.date.accessioned | 2018-04-14T18:25:09Z | |
dc.date.available | 2018-04-14T18:25:09Z | |
dc.date.issued | 2018 | |
dc.description.abstract | We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Procedural Modeling | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 37 | |
dc.identifier.doi | 10.1111/cgf.13373 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 431-442 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13373 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13373 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | clouds | |
dc.subject | procedural modeling | |
dc.subject | morphing | |
dc.subject | implicit surfaces. CCS Concepts Computing methodologies | |
dc.subject | Procedural animation | |
dc.subject | Volumetric models | |
dc.title | Procedural Cloudscapes | en_US |