Example-Based Fractured Appearance
dc.contributor.author | Glondu, Loeiz | en_US |
dc.contributor.author | Muguercia, Lien | en_US |
dc.contributor.author | Marchal, Maud | en_US |
dc.contributor.author | Bosch, Carles | en_US |
dc.contributor.author | Rushmeier, Holly | en_US |
dc.contributor.author | Dumont, Georges | en_US |
dc.contributor.author | Drettakis, George | en_US |
dc.contributor.editor | Fredo Durand and Diego Gutierrez | en_US |
dc.date.accessioned | 2015-02-28T07:36:40Z | |
dc.date.available | 2015-02-28T07:36:40Z | |
dc.date.issued | 2012 | en_US |
dc.description.abstract | A common weathering effect is the appearance of cracks due to material fractures. Previous exemplar-based aging and weathering methods have either reused images or sought to replicate observed patterns exactly. We introduce a new approach to exemplar-based modeling that creates weathered patterns on synthetic objects by matching the statistics of fracture patterns in a photograph. We present a user study to determine which statistics are correlated to visual similarity and how they are perceived by the user. We then describe a revised physically-based fracture model capable of producing a wide range of crack patterns at interactive rates. We demonstrate how a Bayesian optimization method can determine the parameters of this model so it can produce a pattern with the same key statistics as an exemplar. Finally, we present results using our approach and various exemplars to produce a variety of fracture effects in synthetic renderings of complex environments. The speed of the fracture simulation allows interactive previews of the fractured results and its application on large scale environments. | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 31 | |
dc.identifier.doi | 10.1111/j.1467-8659.2012.03151.x | |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2012.03151.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.subject | I.6.3 [Simulation and Modeling] | en_US |
dc.subject | Applications | en_US |
dc.title | Example-Based Fractured Appearance | en_US |