Explicit Adaptive Tessellation based on re-parametrization on Graphics Hardware

dc.contributor.authorMartinelli, Alessandroen_US
dc.contributor.editorRaffaele De Amicis and Giuseppe Contien_US
dc.date.accessioned2014-01-27T16:25:48Z
dc.date.available2014-01-27T16:25:48Z
dc.date.issued2007en_US
dc.description.abstractWe propose to use an explicit function for adaptive tessellation of parametric curves and surfaces. This function behaves as a new parametrization from the surface domain (or curve domain) to the domain itself; it is build using information about derivatives and curvature: a fixed tessellation may be re-arranged in an adaptive tessellation, which takes care of those parts of the curve or surface which need to be tessellated more and those which may use a poorer tessellation. We show how to produce and how to use the kernel function with four example: a simple cubic curve, a spline curve, a cubic bezièr triangle and a cubic quadrilateral patch. For every example, we compare the fixed tessellation with the adaptive one: the number of vertexes used is always the same, but the points are re-arranged in a better way. At the end we show how to use commonly known forward differencing methods to evaluate both the explicit parametrization and the curve or surface; we also show how simply this method may be implemented on common graphics cards.en_US
dc.description.seriesinformationEurographics Italian Chapter Conferenceen_US
dc.identifier.isbn978-3905673-62-3en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/031-038en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation, Display algorithms, Line and Curve generation I.3.5 [Computer Graphics]: Surface Representation, Geometric Algorithms, Splinesen_US
dc.titleExplicit Adaptive Tessellation based on re-parametrization on Graphics Hardwareen_US
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