Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World
dc.contributor.author | Mohler, Betty J. | en_US |
dc.contributor.author | Campos, Jennifer L. | en_US |
dc.contributor.author | Weyel, Michael B. | en_US |
dc.contributor.author | Bülthoff, Heinrich H. | en_US |
dc.contributor.editor | Bernd Froehlich and Roland Blach and Robert van Liere | en_US |
dc.date.accessioned | 2014-01-31T20:24:53Z | |
dc.date.available | 2014-01-31T20:24:53Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes closed wearing a head-mounted display (HMD), eyes open in the real world, and eyes open wearing a HMD. We report three gait parameters for each of these four conditions: stride length, walking velocity, and head-trunk angle. This data reveals that these gait parameters within a HMD virtual environment (VE) are different than those in the real world. A person wearing a HMD and backpack walks slower, and takes a shorter stride length than they do in a comparable real world condition. In addition, head-trunk angle while walking to a target on the ground plane is lowest when walking with eyes open in a HMD VE. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments, Short Papers and Posters | en_US |
dc.identifier.isbn | 978-3-905673-64-7 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/VE2007Short/085-088 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Reality | en_US |
dc.title | Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World | en_US |
Files
Original bundle
1 - 1 of 1