Stereo-consistent Screen Space Reflection

dc.contributor.authorWu, XiaoLoongen_US
dc.contributor.authorXu, Yanningen_US
dc.contributor.authorWang, Luen_US
dc.contributor.editorGarces, Elenaen_US
dc.contributor.editorHaines, Ericen_US
dc.date.accessioned2024-06-25T10:20:21Z
dc.date.available2024-06-25T10:20:21Z
dc.date.issued2024
dc.description.abstractScreen Space Reflection (SSR) can reliably achieve highly efficient reflective effects, significantly enhancing users' sense of realism in real-time applications. However, when directly applied to stereo rendering, popular SSR algorithms lead to inconsistencies due to the differing information between the left and right eyes. This inconsistency, invisible to human vision, results in visual discomfort. This paper analyzes and demonstrates how screen-space geometries, fade boundaries, and reflection samples introduce inconsistent cues. Considering the complementary nature of screen information, we introduce a stereo-aware SSR method to alleviate visual discomfort caused by screen space disparities. By contrasting our stereo-aware SSR with conventional SSR and ray-traced results, we showcase the effectiveness of our approach in mitigating the inconsistencies stemming from screen space differences while introducing affordable performance overhead for real-time rendering.en_US
dc.description.number4
dc.description.sectionheadersLight and Reflection
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15159
dc.identifier.issn1467-8659
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15159
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15159
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Rendering → Real-Time Rendering; Screen space reflection; Stereo consistent
dc.subjectComputing methodologies → Rendering
dc.subjectRendering → Real
dc.subjectTime Rendering
dc.subjectScreen space reflection
dc.subjectStereo consistent
dc.titleStereo-consistent Screen Space Reflectionen_US
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