A Desktop Multi-Touch Interface for Posing Characters
dc.contributor.author | Stephenson, Ian | en_US |
dc.contributor.editor | Ian Grimstead and Hamish Carr | en_US |
dc.date.accessioned | 2013-10-31T10:30:56Z | |
dc.date.available | 2013-10-31T10:30:56Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | Multi-touch, direct manipulation interfaces have become common in mobile media applications, but their use on the desktop is limited. In this paper we propose that multi touch direct manipulation is well suited to the posing of animated characters using inverse kinematics, and demonstrate how it can be implemented in a desktop application, by the addition of commodity mobile touch devices. We also describe how the multi-touch display software developed for this system can be integrated into a number of other applications. | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |
dc.identifier.isbn | 978-3-905673-83-8 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG11/089-095 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Input Devices. I.3.6 [Computer Graphics]: Methodologies and Techniques-Interaction Techniques. I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation. | en_US |
dc.title | A Desktop Multi-Touch Interface for Posing Characters | en_US |
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