Making Gabor Noise Fast and Normalized
dc.contributor.author | Tavernier, Vincent | en_US |
dc.contributor.author | Neyret, Fabrice | en_US |
dc.contributor.author | Vergne, Romain | en_US |
dc.contributor.author | Thollot, Joƫlle | en_US |
dc.contributor.editor | Cignoni, Paolo and Miguel, Eder | en_US |
dc.date.accessioned | 2019-05-05T17:49:49Z | |
dc.date.available | 2019-05-05T17:49:49Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ from those of the process. We bench performance and quality using alternatives for each Gabor Noise ingredient: point distribution, kernel weighting and kernel shape. For this, we introduce 3 objective criteria to measure process convergence, process stationarity, and instance stationarity. We show that minor implementation changes allow for 17-24x speed-up with same or better quality. | en_US |
dc.description.sectionheaders | Image and Video | |
dc.description.seriesinformation | Eurographics 2019 - Short Papers | |
dc.identifier.doi | 10.2312/egs.20191009 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 37-40 | |
dc.identifier.uri | https://doi.org/10.2312/egs.20191009 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20191009 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Texturing | |
dc.title | Making Gabor Noise Fast and Normalized | en_US |