A Layered Approach to Animate Intelligent Characters
dc.contributor.author | Cláudio, Ana Paula | en_US |
dc.contributor.author | Gaspar, Graça | en_US |
dc.contributor.author | Moniz, Luís | en_US |
dc.contributor.author | Carmo, Maria Beatriz | en_US |
dc.contributor.author | Abreu, Ricardo | en_US |
dc.contributor.author | Policarpo, Daniel | en_US |
dc.contributor.author | Lourenço, Marco | en_US |
dc.contributor.author | Martins, Nuno | en_US |
dc.contributor.editor | Coelho, António and Cláudio, Ana Paula | en_US |
dc.date.accessioned | 2021-06-18T07:37:51Z | |
dc.date.available | 2021-06-18T07:37:51Z | |
dc.date.issued | 2021 | |
dc.description.abstract | The IViHumans platform supports the development of diverse applications with virtual humans. It comprises one layer for graphical processing and one for artificial intelligence. The layers were projected to run in different processes, communicating by means of a simple, yet effective and extensible client/server protocol that we projected and implemented. In this framing, the graphical processing layer plays the role of server, while the artificial intelligence layer occupies the position of the client. Therefore, the graphical processing layer is the base of the platform, providing services for the intelligent agents that populate the artificial intelligence layer. | en_US |
dc.description.sectionheaders | Simulação, Animação e Personagens Inteligentes | |
dc.description.seriesinformation | ACTAS DO 17º ENCONTRO PORTUGUÊS DE COMPUTAÇÃO GRÁFICA | |
dc.identifier.doi | 10.2312/pt.20091219 | |
dc.identifier.isbn | 978-3-03868-154-0 | |
dc.identifier.pages | 121-130 | |
dc.identifier.uri | https://doi.org/10.2312/pt.20091219 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt20091219 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Virtual humans | |
dc.subject | Virtual environments | |
dc.subject | Synthetic Perception | |
dc.subject | Steering behaviors | |
dc.subject | Multi | |
dc.subject | agent systems | |
dc.title | A Layered Approach to Animate Intelligent Characters | en_US |
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