Differentiable Rendering based Part-Aware Occlusion Proxy Generation

dc.contributor.authorTan, Zhipengen_US
dc.contributor.authorZhang, Yongxiangen_US
dc.contributor.authorXia, Feien_US
dc.contributor.authorLing, Feien_US
dc.contributor.editorBousseau, Adrienen_US
dc.contributor.editorDay, Angelaen_US
dc.date.accessioned2025-05-09T09:16:26Z
dc.date.available2025-05-09T09:16:26Z
dc.date.issued2025
dc.description.abstractSoftware occlusion culling has become a prevalent method in modern game engines. It can significantly reduce the rendering cost by using an approximate coarse mesh (occluder) to cull hidden objects. An ideal occluder should use as few faces as possible to represent the original mesh with high culling accuracy. In contrary to mesh simplification, the process of generating a high quality occlusion proxy is not well-established. Existing methods, which simply treat the mesh as a single entity, fall short in addressing complex models with interior structures. By leveraging advanced neural segmentation techniques and the optimization capabilities of differentiable rendering, in combination with a thoughtfully designed part-aware shape fitting and camera placement strategy, our approach can generate high-quality occlusion proxy mesh applicable across a diverse range of models with satisfactory precision, recall and very few faces. Moreover, extensive experiments compellingly demonstrate that our method substantially outperforms both state-of-the-art methodologies and commercial tools in terms of occlusion quality and effectiveness.en_US
dc.description.number2
dc.description.sectionheadersThe Shape of Rendering
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70077
dc.identifier.issn1467-8659
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70077
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70077
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → occlusion proxy generation, differentiable rendering, geometry processing
dc.subjectComputing methodologies → occlusion proxy generation
dc.subjectdifferentiable rendering
dc.subjectgeometry processing
dc.titleDifferentiable Rendering based Part-Aware Occlusion Proxy Generationen_US
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