Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval
dc.contributor.author | Werghi, Naoufel | en_US |
dc.contributor.author | Tortorici, Claudio | en_US |
dc.contributor.author | Berretti, Stefano | en_US |
dc.contributor.author | Bimbo, Alberto Del | en_US |
dc.contributor.editor | I. Pratikakis and M. Spagnuolo and T. Theoharis and L. Van Gool and R. Veltkamp | en_US |
dc.date.accessioned | 2015-04-27T11:03:38Z | |
dc.date.available | 2015-04-27T11:03:38Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The method is based on the recently proposed mesh-LBP framework [WBD15]. Compared to its depth-image counterpart, the mesh-LBP is distinguished by the following features: a) inherits the intrinsic advantages of mesh surface (e.g., preservation of the full geometry); b) does not require normalization; c) can accommodate partial matching. Experiments conducted with public 3D models with geometric texture showcase the superiority of the mesh-LBP descriptors in comparison with competitive methods. | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.description.seriesinformation | Eurographics Workshop on 3D Object Retrieval | en_US |
dc.identifier.doi | 10.2312/3dor.20151061 | en_US |
dc.identifier.pages | 91-94 | en_US |
dc.identifier.uri | https://doi.org/10.2312/3dor.20151061 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Curve | en_US |
dc.subject | surface | en_US |
dc.subject | solid | en_US |
dc.subject | and object representations | en_US |
dc.title | Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval | en_US |
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