VR Game Interfaces for Interaction onto 3D Display
dc.contributor.author | Choi, Jeong-Dan | en_US |
dc.contributor.author | Jang, Byung-Tae | en_US |
dc.contributor.author | Hwang, Chi-Jeong | en_US |
dc.date.accessioned | 2015-11-12T07:55:16Z | |
dc.date.available | 2015-11-12T07:55:16Z | |
dc.date.issued | 2003 | en_US |
dc.description.abstract | This paper describes the VR game interfaces for interaction onto 3D display. The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate it with interactions into the immersive VR game environments. So, the objective of our display system is to produce a viewer-oriented, stereoscopic display; each of the user’s eyes should see an image correctly rendered from that eye’s position through the window of the displays. To accomplish this project, we concrete a projection-based multiple window rendering system on passive 3D stereo display, synchronization multichannel system for wide field of view on different PCs, and game user interactions using real-time virtual character animations. Our preliminary results are well suited for VR Safari as game contents with surround displays running on a PC clusters. | en_US |
dc.description.seriesinformation | Eurographics 2003 - Posters | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egp.20031013 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | VR Game Interfaces for Interaction onto 3D Display | en_US |
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