High Performance Non-linear Motion Blur
Loading...
Date
2015
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Motion blur is becoming more common in interactive applications such as games and previsualization tools. Here, a common strategy is to approximate motion blur with an image-space post-process, and many recent approaches demonstrate very efficient and high-quality results [Sou13,GMN14]. Unfortunately, all such approaches assume underlying linear motion, and so they cannot approximate non-linear motion blur effects without significant visual artifacts.We present a new motion blur post-process that correctly treats the case of non-linear motion (in addition to linear motion) using an efficient curve-sampling scatter approach. We simulate plausible non-linear motion blur in 4ms at 1920 1080 and our approach has many desirable properties: its cost is independent of geometric complexity, it robustly estimates blurring extents to avoid typical over- and under-blurring artifacts, it supports unlimited motion magnitudes, and it is less noisy than existing techniques.
Description
@inproceedings{10.2312:sre.20151171,
booktitle = {Eurographics Symposium on Rendering - Experimental Ideas & Implementations},
editor = {Jaakko Lehtinen and Derek Nowrouzezahrai},
title = {{High Performance Non-linear Motion Blur}},
author = {Guertin, Jean-Philippe and Nowrouzezahrai, Derek},
year = {2015},
publisher = {The Eurographics Association},
ISBN = {},
DOI = {10.2312/sre.20151171}
}