Towards a 3-D Graphics Workstation
dc.contributor.author | Kaufmann, Arie | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T13:58:12Z | |
dc.date.available | 2014-02-06T13:58:12Z | |
dc.date.issued | 1986 | en_US |
dc.description.abstract | A voxel-map based architecture which lays the foundations for a 3-D graphics workstation,called the CUBE Workstation, is presented. The architecture is centered around a largecubic frame-buffer of voxels, operated on by three processors: a 9-D Geometry Processorwhich scan-converts geometric objects into their voxel representation, a 9-D Frame-BufferProcessor which manipulates the voxel-based images and controls interaction, and a 9-DViewing Processor which projects the images on a 2-D monitor. Two other supportingprocessors, the 2-D Frame-Buffer Processor which manipulates the 2-D images and theColor Transform Processor which handles color transformations, are also introduced. | en_US |
dc.description.seriesinformation | Eurographics workshop on Graphics Hardware | en_US |
dc.identifier.isbn | 3-540-18222-5 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH86/017-026 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Towards a 3-D Graphics Workstation | en_US |
Files
Original bundle
1 - 1 of 1