An asymmetric 2D Pointer / 3D Ray for 3D Interaction within Collaborative Virtual Environments

dc.contributor.authorDuval, Thierryen_US
dc.contributor.authorFleury, Cedricen_US
dc.contributor.editorDieter W. Fellner and Alexei Sourin and Johannes Behr and Krzysztof Walczaken_US
dc.date.accessioned2016-02-16T10:02:31Z
dc.date.available2016-02-16T10:02:31Z
dc.date.issued2009en_US
dc.description.abstractIn this paper we present a new metaphor for interaction within Collaborative Virtual Environments (CVE). This metaphor is dedicated to non-immersive or semi-immersive 3D interactions, for which users cannot afford to buy expensive devices neither for 3D visualization of their virtual environment nor for interaction. With these low-cost restrictions, we think that it is more effective to use basic 2D metaphors rather than to try to adapt 3D virtual metaphors which would be more difficult to use because of the poor immersion level offered by such systems. The problem that will arise within a CVE is that it is difficult to make a user aware of the 2D metaphors used by another user, because they are not associated with a 3D virtual object of the shared universe. So our idea is to provide to a user a 3D virtual ray (using ray-casting for object selection) that would act like a 2D pointer on the screen, allowing the user to only control the 2D position of the closest ray end, and calculating the orientation of the ray so that its projection on the screen would always be a point. This way, since the user is controlling a 3D virtual ray, the other users can be made aware of his activity. To test the efficiency of this 2D Pointer / 3D Ray, we have made some experiments making users compare different devices to realize some simple selection and manipulation tasks. The results show that this kind of 2D solution is efficient and allows 3D interaction within Virtual Environments by people who cannot afford expensive immersive hardware. This new metaphor allows more users to collaborate within CVE.en_US
dc.description.sectionheadersHaptics and Interactionen_US
dc.description.seriesinformationInternational Conference on 3D Web Technologyen_US
dc.identifier.doi10.1145/1559764.1559769en_US
dc.identifier.isbn978-1-60558-432-4en_US
dc.identifier.pages33-42en_US
dc.identifier.urihttps://doi.org/10.1145/1559764.1559769en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCR Categoriesen_US
dc.subjectH.5.1 [Information Interfaces and Presentation (e.g. HCI)]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectArtificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction techniquesen_US
dc.titleAn asymmetric 2D Pointer / 3D Ray for 3D Interaction within Collaborative Virtual Environmentsen_US
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