Functional Reactive Virtual Reality
dc.contributor.author | Blom, Kristopher J. | en_US |
dc.contributor.author | Beckhaus, Steffi | en_US |
dc.contributor.editor | Bernd Froehlich and Roland Blach and Robert van Liere | en_US |
dc.date.accessioned | 2014-01-31T20:24:55Z | |
dc.date.available | 2014-01-31T20:24:55Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | In this paper we introduce a VR system extension that focuses on the creation of interactive, dynamic Virtual Environments. The extension uses the recently developed programming concept, Functional Reactive Programming. This paradigm focuses on an explicit and more natural concept of time in the modeling of dynamics, without sacrificing interactivity. We present an implementation that embeds the Functional Reactive Programming concept into a basic Virtual Reality system, VR Juggler. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments, Short Papers and Posters | en_US |
dc.identifier.isbn | 978-3-905673-64-7 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/VE2007Short/121-126 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.6.0 [Computing Methodologies]: Simulation and ModelingGeneral; I.3.7 [Computing Methodologies]: Computer GraphicsThree-Dimensional Graphics and Realism | en_US |
dc.title | Functional Reactive Virtual Reality | en_US |
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