Object-Space Visibility Ordering for Point-Based and Volume Rendering

No Thumbnail Available
Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by pre-sorting primitives in object-space using three lists (one for each axis: X, Y and Z), and then combining the lists using graphics hardware by rendering each list to a texture and merging the textures in the end. We validate our algorithm by applying it to the splatting technique using several types of rendering, including point-based rendering and volume rendering. We also detail our hardware implementation for volume rendering using point sprites.
Description

        
@article{
10.1111:j.1467-8659.2007.01099.x
, journal = {Computer Graphics Forum}, title = {{
Object-Space Visibility Ordering for Point-Based and Volume Rendering
}}, author = {
Hofsetz, C.
and
Max, N.
and
Bastos, R.
}, year = {
2008
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2007.01099.x
} }
Citation
Collections