Realtime Dense Stereo Matching with Dynamic Programming in CUDA
dc.contributor.author | Congote, John | en_US |
dc.contributor.author | Barandiaran, Javier | en_US |
dc.contributor.author | Barandiaran, IƱigo | en_US |
dc.contributor.author | Ruiz, Oscar | en_US |
dc.contributor.editor | Carlos Andujar and Javier Lluch | en_US |
dc.date.accessioned | 2014-01-27T08:16:24Z | |
dc.date.available | 2014-01-27T08:16:24Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | Real-time depth extraction from stereo images is an important process in computer vision. This paper proposes a new implementation of the dynamic programming algorithm to calculate dense depth maps using the CUDA architecture achieving real-time performance with consumer graphics cards. We compare the running time of the algorithm against CPU implementation and demonstrate the scalability property of the algorithm by testing it on different graphics cards. | en_US |
dc.description.seriesinformation | CEIG 09 - Congreso Espanol de Informatica Grafica | en_US |
dc.identifier.isbn | 978-3-905673-72-2 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/231-234 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): ARTIFICIAL INTELLIGENCE [Computing Methodologies]: I.2.10 Vision and Scene Understanding3D/stereo scene analysis | en_US |
dc.title | Realtime Dense Stereo Matching with Dynamic Programming in CUDA | en_US |
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