Grid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPU

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Date
2015
Journal Title
Journal ISSN
Volume Title
Publisher
ACM Siggraph
Abstract
In this paper, we present the first grid-free, out-of-core GPU voxelization method. Our method combines efficient parallel triangle voxelization on GPU with out-of-core technologies in order to allow the processing of scenes with large triangle counts at a high resolution. We directly generate the voxelized data in a sparse voxel octree (SVO) representation, without any intermediate grid structure (''grid-free''). We apply triangle preprocessing and avoid atomic operations, thus leading to an optimized balanced GPU workload and efficient parallel triangle processing. Compared to existing out-of-core CPU approaches, we manage a proper handling of voxel attributes, i.e. all triangle attributes contributing to a voxel are accessible when calculating the voxel attribute. We test and compare our approach to state-of-the-art methods and demonstrate its viability in terms of speed, input triangle count, resolution and output quality.
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@inproceedings{
10.1145:2790060.2790067
, booktitle = {
High-Performance Graphics
}, editor = {
Petrik Clarberg and Elmar Eisemann
}, title = {{
Grid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPU
}}, author = {
Pätzold, Martin
and
Kolb, Andreas
}, year = {
2015
}, publisher = {
ACM Siggraph
}, ISBN = {
978-1-4503-3707-6
}, DOI = {
10.1145/2790060.2790067
} }
Citation